Objects and TriMesh values are signified by a value type of. The properties and methods described in this topic are applicable to both Editable_Mesh Manipulation and construction functions, corresponding to the low-level mesh operations Of the TriMesh class is to allow scripted primitive object plug-ins to access andīuild the Mesh object inside geometry objects. ![]() Meshes hold the actual vertex and face arrays, and so on, in a triangular mesh.įor example, an Editable_Mesh object contains an instance of a Mesh. The TriMesh class is a MAXScript value wrapper for the low-level 3ds Max SDK Mesh class used extensively in mesh-based objects and modifiers in 3ds Max. Will only work on Editable_Mesh scene nodes. Many of the mesh operations in MAXScript that modify meshes Editable_Mesh is the class of node objects that are the result of collapsing a modifier stack toĪn editable mesh object.
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